This collection of work represents my overall body of work, but does not necessarily reflect my focus on level design. I love to create, even if it's just to try something new...
"Last Resort Lake" Game Trailer
This is the trailer for the first ever game project I completed during my first term of the Game Development program taken at Vertex School.
The game is a silly little third-person shooter that was broken more ways then it was right, but I learned an important lesson in how to debug issues, save my work constantly, and never settle for subpar quality or effort.
Made with the Unreal Engine
Project Role: Solo Developer



"Kyoto vs The Ravebots"
This project was my final for my Game Development program at Vertex School.
What sets this apart from the first project I created in class is that I spend much more time on the AI behavior, and having the combat be more immersive and less random.
The level itself was inspired by the art of Dr. Seuss, and the most fun I had was making the illuminated giant mushrooms.
Made with the Unreal Engine
Project Role: Solo Developer



"Fun Time Box Game"
This was my submission for the Game Maker's Toolkit Game Jam in the summer of 2024. The theme of the jam was "Built To Scale."
The player in the game must change the shapes of the falling boxes in order to climb, or "scale" them and avoid a most certain demise from the burning factory around them.
Made with the Unreal Engine
Project Role: Solo Developer



"UNRECORD"-Inspired Project
This was my attempt at creating what could have been a scene in the game "UNRECORD."
The goal was to understand how to better use lighting and shadows to bring a photorealistic environment to life.
Made with the Unreal Engine
Project Role: Solo Developer


